T-Rex Skull – Laser Scanning v Close Range Photogrammetry4 November, 2019
Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine?
T-Rex follow-up – Laser Scanning v Close Range Photogrammetry11 November, 2019
I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution.