T-Rex follow-up – Laser Scanning v Close Range PhotogrammetryNovember 11, 2019
I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution.
T-Rex Skull – Laser Scanning v Close Range PhotogrammetryNovember 4, 2019
Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine?