Building Hyperreality games
Virtual Reality and motion capture are highly immersive technologies.
Rarely are the two combined into videogames.
So we had a go.
Building hyperreality games – IntroductionSeptember 2, 2019
Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4.
Hyperreality Target Practice – Building hyperreality games, Part OneNovember 21, 2019
It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'.