Building Hyperreality games

Virtual Reality and motion capture are highly immersive technologies.
Rarely are the two combined into videogames.
So we had a go.

  • Building hyperreality games – Introduction

    Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4.

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  • Hyperreality Target Practice

    It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'.

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  • HRG: Target Obliterator Basic Art Assets

    Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards.

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