Building Hyperreality games
Virtual Reality and motion capture are highly immersive technologies.
Rarely are the two combined into videogames.
So we had a go.
- Building hyperreality games – Introduction
Building hyperreality games – Introduction
Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4.
Read Entry - Hyperreality Target Practice
Hyperreality Target Practice
It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'.
Read Entry - HRG: Target Obliterator Basic Art Assets
HRG: Target Obliterator Basic Art Assets
Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards.
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