Finishing touches and sound
The video below shows the final sequence at four key stages. As you’ll see, for the most part very little changed in between each. I’d like to say this is because I achieved perfection very quickly when the truth is – I barely had three evenings to throw this together and couldn’t afford the time to be picky.
The second to last camera angle took the most work. Whereas the previous camera movements were somewhat divorced from any other elements in the scene, I wanted this one to be more intrinsically connected to the environment. I felt that this would give the sequence a sense of reaching a climax. But because the environment continued to change, it too required updating to better match the various lines cutting through the scene and the movement of shadows within.
Music was very kindly provided by a friend’s band, who granted me the use of one of their rough samples. Fortunately for me, the tone fit very nicely and made the whole thing work much better than it would’ve without sound.
I’m fairly happy with how it all turned out, especially given the timeframes – but alas, I did not win the competition. However, I did get an honoury mention and was included in Epic Games’ Better Light Than Never Sizzle Reel. Afterall, it’s the taking part that counts.
Why is it only ever the losers who say that?