Hardcore Unry

I got quite inspired after seeing Hardcore Henry, to do some experimenting with first person cinematics. Fundamentally, I wanted to see if simply using first person perspective within a cutscene designed for third person cameras would still work. I took the existing ‘Cinematics’ template available for Unreal Engine 4 and essentially stuck cameras on all the characters heads. I then tested different cuts and tempo changes, to see what effect it would have on the engagement levels of the final cutscene.