Hardcore Unry

Responsibilities

Lighting, Editing

Summary

I got quite inspired after seeing Hardcore Henry to do some experimenting with first person cinematics. Fundamentally, I wanted to see if simply using first person perspective within a cutscene designed for third person cameras would still work. I took the existing 'Cinematics' template available for Unreal Engine 4 and essentially stuck cameras on all the characters heads. I then altered the lighting and cuts to create a more compelling cutscene, inspired by Hardcore Henry.

Subscribe for updatesPlease enter your email address below