A series of digital reconstructions of the Spode stores in Stoke-on-Trent, explored via Virtual Reality and Web based interfaces.
- Client: British Ceramics Biennial (United Kingdom)
- Responsibilities: Website design, Website development, Photography, Unreal Engine 4, Photogrammetry, Creative Direction, HTML5 and CSS3, Rendering, User Experience, User Interface, Product Design
We had demonstrated the benefits of laser scanning and photogrammetry for archival purposes, in addition to VR as an educational tool.
With the British Ceramics Biennial on the horizon, Neil was keen to utilise each of these to preserve some of Spode’s mould stores while also connecting them with the general public.
We photographed numerous restricted access areas, creating interactive web walkthroughs to give visitors an insight into areas they would usually never be able to visit.
Our Shark VR Prototype was also repurposed to let users explore one of these areas with greater fidelity.
Our stand at the final event, comprising real-time photogrammetry capture, Virtual Reality and a touch screen experience of the restricted areas.