Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards.
Hyperreality Target Practice – Building hyperreality games, Part One21 November, 2019
It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'.
T-Rex follow-up – Laser Scanning v Close Range Photogrammetry11 November, 2019
I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution.
T-Rex Skull – Laser Scanning v Close Range Photogrammetry4 November, 2019
Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine?
The British Ceramics Biennial is open9 September, 2019
An incredible range of physical and digital art installations unified by British Ceramics, is now open to the public. Come see our stuff!
Building hyperreality games – Introduction2 September, 2019
Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4.
Externalising the Archive – British Ceramics Biennial21 August, 2019
Opening September 6th at The Spode Museum Trust Heritage Centre, this event invites guests to engage with the site's incredible and historically valuable collection of moulds.