Staffordshire University
19 March, 2020 HRG: Target Obliterator Basic Art Assets
Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards. Read in full...
21 November, 2019 Hyperreality Target Practice
It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'. Read in full...
11 November, 2019 T-Rex follow-up
I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution. Read in full...
4 November, 2019 T-Rex Skull
Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine? Read in full...
9 September, 2019 The British Ceramics Biennial is open
An incredible range of physical and digital art installations unified by British Ceramics, is now open to the public. Come see our stuff! Read in full...
2 September, 2019 Building hyperreality games – Introduction
Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4. Read in full...
21 August, 2019 Externalising the Archive – British Ceramics Biennial
Opening September 6th at The Spode Museum Trust Heritage Centre, this event invites guests to engage with the site's incredible and historically valuable collection of moulds. Read in full...