Photogrammetry

Photogrammetry involves taking three dimensional data from two dimensional data. For example, creating 3D objects from photographs. I use photogrammetry quite often in both my games projects and shark research.

  • T-Rex follow-up – Laser Scanning v Close Range Photogrammetry

    T-Rex follow-up – Laser Scanning v Close Range Photogrammetry11 November, 2019

    I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution.

  • T-Rex Skull – Laser Scanning v Close Range Photogrammetry

    T-Rex Skull – Laser Scanning v Close Range Photogrammetry4 November, 2019

    Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine?

  • Externalising the Archive – British Ceramics Biennial

    Externalising the Archive – British Ceramics Biennial21 August, 2019

    Opening September 6th at The Spode Museum Trust Heritage Centre, this event invites guests to engage with the site's incredible and historically valuable collection of moulds.