Cyberpunk Noir – Black and white photography in Night City9 January, 2021
Film Noir inspired images taken throughout Night City and the surrounding badlands using Cyberpunk 2077's photo mode.
Myles Lambert is a Freelance artist who has worked on series including Wolfenstein, Gears of War and Batman: Arkham.
Hell Knight introduction – Doom 318 May, 2020
The Hell Knight adorns the Doom 3 box artwork. The monster is also featured in arguably the best cinematic sequence of the entire videogame.
The Marauder – A love letter8 May, 2020
The Marauder is one the most significant and divisive additions to the Doom franchise. Personally, I love him. Here's a few reasons why.
Robert Hodri is a Senior 3D artist at id Software, having most recently worked on Doom: Eternal. He was kind enough to answer some questions about his experience in the games industry.
That's right, I've given myself the daily challenge of reconstructing any random crap I find around the house, using photogrammetry.
Opening cutscene – F.E.A.R.22 March, 2020
I kick off my obsession with game cinematics, with a shooter often overlooked in retrospective discussion of action games at the time. 2005's F.E.A.R.
Viktor Antonov30 March, 2019
Between an occupied City 17, conquered Berlin and infested Dunwall, Viktor Antonov has crafted compelling worlds which seamlessly blend the fantastic with the bleakly real, and are among my favourites in gaming.
Creating ‘Countess – Paragon: Stylised Lighting’29 April, 2018
I wrote one of these lighting articles a week or so back and a record-smashing FOUR people really dug it! Enthused and high on my new found fame, I seek to strike gold twice.
Creating ‘Paragon: Stylised Lighting – Riktor’7 April, 2018