Games
I love games.
Grim Fandango is the best one.
Fact.
15 December, 2022 Shark people – I need you!
I'm nearing the end of my Masters (alarmingly if I stop to think about how much work is left) and so the time has come to find participants. Read in full...
15 September, 2022 Seven Thirty
A few weeks ago I created a short cinematic for a competition. I then completely forgot to say anything about it on my journal. Hashtag - winning at life. Read in full...
24 July, 2022 Akulabyte
Akulabyte is a separate project through which I'm documenting the progress of my foray into games design, specifically for wildlife sim. Read in full...
8 April, 2021 Marina Ortega, Freelance Concept Artist
Marina Ortega is a freelance concept artist whose credits include Beyond a Steel Sky, Magic The Gathering and the Tropico series. Read in full...
28 February, 2021 Digitising Wildlife – Great white shark 3D photogrammetry, MRes project
Having recently received my marks for my Masters Mini Project, I'm thus able to share the work I undertook - digiting wildlife. Read in full...
9 January, 2021 Cyberpunk Noir – Black and white photography in Night City
Film Noir inspired images taken throughout Night City and the surrounding badlands using Cyberpunk 2077's photo mode. Read in full...
2 January, 2021 Myles Lambert, Freelance Environment Artist
Myles Lambert is a Freelance artist who has worked on series including Wolfenstein, Gears of War and Batman: Arkham. Read in full...
18 May, 2020 Hell Knight introduction – Doom 3
The Hell Knight adorns the Doom 3 box artwork. The monster is also featured in arguably the best cinematic sequence of the entire videogame. Read in full...
8 May, 2020 The Marauder – A love letter
The Marauder is one the most significant and divisive additions to the Doom franchise. Personally, I love him. Here's a few reasons why. Read in full...
8 April, 2020 Robert Hodri, Senior 3D Artist at id Software
Robert Hodri is a Senior 3D artist at id Software, having most recently worked on Doom: Eternal. He was kind enough to answer some questions about his experience in the games industry. Read in full...
3 April, 2020 Cyberdemon and a Rabbit
That's right, I've given myself the daily challenge of reconstructing any random crap I find around the house, using photogrammetry. Read in full...
22 March, 2020 Opening cutscene – F.E.A.R.
I kick off my obsession with game cinematics, with a shooter often overlooked in retrospective discussion of action games at the time. 2005's F.E.A.R. Read in full...
30 March, 2019 Viktor Antonov
Between an occupied City 17, conquered Berlin and infested Dunwall, Viktor Antonov has crafted compelling worlds which seamlessly blend the fantastic with the bleakly real, and are among my favourites in gaming. Read in full...
29 April, 2018 Creating ‘Countess – Paragon: Stylised Lighting’
I wrote one of these lighting articles a week or so back and a record-smashing FOUR people really dug it! Enthused and high on my new found fame, I seek to strike gold twice. Read in full...