Cinematics

I looooove cinematic design.
Particularly in the context of videogames.
Any such examples are discussed below:

  • Opening cutscene – F.E.A.R.

    Opening cutscene – F.E.A.R.22 March, 2020

    I kick off my obsession with game cinematics, with a shooter often overlooked in retrospective discussion of action games at the time. 2005's F.E.A.R.

  • Speed lighting – Quick, atmospheric lighting tests in Unreal Engine 4

    Speed lighting – Quick, atmospheric lighting tests in Unreal Engine 416 February, 2019

    I recently put together a small journal entry which explains some key lighting principles, demonstrated as predictably as ever with Unreal Engine 4.

  • An introduction to lighting using Unreal Engine 4

    An introduction to lighting using Unreal Engine 415 January, 2019

    Despite what my portfolio might lead you to believe, creating a compelling sense of tone, mood and narrative through lighting requires more than just chucking a load of blobs at the screen and hoping for the best.

  • Creating ‘Paragon: Stylised Lighting – Riktor’

    Creating ‘Paragon: Stylised Lighting – Riktor’7 April, 2018