I looooove cinematic design.
Particularly in the context of videogames.
Any such examples are discussed below:
15 September, 2022
A few weeks ago I created a short cinematic for a competition. I then completely forgot to say anything about it on my journal. Hashtag - winning at life. Read in full...
18 May, 2020
Hell Knight introduction – Doom 3
The Hell Knight adorns the Doom 3 box artwork. The monster is also featured in arguably the best cinematic sequence of the entire videogame. Read in full...
22 March, 2020
Opening cutscene – F.E.A.R.
I kick off my obsession with game cinematics, with a shooter often overlooked in retrospective discussion of action games at the time. 2005's F.E.A.R. Read in full...
16 February, 2019
Speed lighting – Quick, atmospheric lighting tests in Unreal Engine 4
I recently put together a small journal entry which explains some key lighting principles, demonstrated as predictably as ever with Unreal Engine 4. Read in full...
15 January, 2019
An introduction to lighting using Unreal Engine 4
Despite what my portfolio might lead you to believe, creating a compelling sense of tone, mood and narrative through lighting requires more than just chucking a load of blobs at the screen and hoping for the best. Read in full...