I occupy the role of Art Director on some projects.
This involves determining visual styles.
And bringing other people into those styles.
6 January, 2020
Photoshop portrait practice… oh, and happy new year
Great, it's 2020. You know what I learned over Christmas? That I need to do some actual illustration so the other 364 days of the year don't feel quite so miserable. Read in full...
30 March, 2019
Between an occupied City 17, conquered Berlin and infested Dunwall, Viktor Antonov has crafted compelling worlds which seamlessly blend the fantastic with the bleakly real, and are among my favourites in gaming. Read in full...
16 February, 2019
Speed lighting – Quick, atmospheric lighting tests in Unreal Engine 4
I recently put together a small journal entry which explains some key lighting principles, demonstrated as predictably as ever with Unreal Engine 4. Read in full...
15 January, 2019
An introduction to lighting using Unreal Engine 4
Despite what my portfolio might lead you to believe, creating a compelling sense of tone, mood and narrative through lighting requires more than just chucking a load of blobs at the screen and hoping for the best. Read in full...