When it comes to 3D modeling, Maya has typically been my program of choice. But in recent years I’ve been spending more time with 3DS Max and have started to share related articles/entries on my site.
16 September, 2019
Laser scanning my face into Unreal Engine 4 (and id Tech 4)
Can you imagine a bigger waste of time for a game engine? Except for Alien: Colonial Marines, Lawbreakers and anything Peter Molyneux released post Lionhead Studios. Read in full...