3D
Most of my 3D work is digitally based, sculpting with the likes of ZBrush, modeling in Autodesk Maya or creating game levels with whichever engine is my favourite at the time.
22 January, 2022 Sam Cassidy, CGI Artist
My first conversation of 2022 is with a talented upcoming CGI artist who graduated and secured employment all during lockdown. Read in full...
26 March, 2021 Quick Tutorial: Collecting morphometrics from moving animals with 3D scanning on an iPad Pro
A short experiment and tutorial in collecting morphometric data from living, moving animals using the Apple iPad Pro, Record3D app and Meshlab. Read in full...