3D

Most of my 3D work is digitally based, sculpting with the likes of ZBrush, modeling in Autodesk Maya or creating game levels with whichever engine is my favourite at the time.

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  • Quick Tutorial: Collecting morphometrics from moving animals with 3D scanning on an iPad Pro

    Quick Tutorial: Collecting morphometrics from moving animals with 3D scanning on an iPad ProMarch 26, 2021

    A short experiment and tutorial in collecting morphometric data from living, moving animals using the Apple iPad Pro, Record3D app and Meshlab.

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