Mega chuffed to have been involved with this project, which raises awareness of the causes and consequences of genocide within Jewish cemeteries.
Between an occupied City 17, conquered Berlin and infested Dunwall, Viktor Antonov has crafted compelling worlds which seamlessly blend the fantastic with the bleakly real, and are among my favourites in gaming.
Since great white shark drawings are something I indulge in fairly often for fun/work as it is, I figured it's high time I tried to capitalise on the trillions of people searching Google for how to do the same.
Epic Games very graciously unleashed a bucket load of high quality content from their failed IP, Paragon. I created some experiments in cinematic composition and lighting, using said content - here's how.
An insight into the ballache/creative process behind the artwork for Krupskaya's 2017 split release with Germany's Wojczech.