The Iron Star

Brief:

Quake 4's multiplayer community died before it really got off the ground, a shame for such a lineage. Doom3Maps asked for the community to contribute maps in an attempt to revitalise it.

Approach:

My goal was to combine the old school 'floating' maps of Quake 3 Arena (such as the longest yard) with the hellish, industrial nightmare art direction of the more recent title.

Client:

Doom3Maps, Germany

Responsibilities and tools:

  • Level design
  • Environmental design
  • Gameplay design
  • Level scripting
The Iron Star
The Iron Star
The Iron Star