I'd been after an excuse to play with the lighting in Unreal Engine 4 for a while, primarily since I was aiming to get move involved with game cinematics. When Epic Games very kindly released the high quality assets from Paragon, excuses to avoid doing so suddenly evaporated.
I gave myself a very specific palette and tone to work from for consistency across images. Within this context, I then experimented with lighting rigs, pose and composition to create a sense of narrative variety.
Responsibilities and tools:
- Art Direction,
- Unreal Engine 4,
The making of Riktor
Soon after completing this shot, I produced a journal entry explaining some of the creative considerations and technical processes used. Partially to help people, mainly as an attempt to make myself feel cool... which failed.More about Riktor
The making of Countess
Similar to Riktor, with Countess I created a quick blog detailing the creative and technical process.More about Countess