Paragon: Stylised Lighting 02

A second series of lighting experiments for a tutorial.
Testing different moods and styles around the same scene composition.
Unreal Engine 4 is boss.

Brief:

In early 2018 I put together a series of lighting experiments using Unreal Engine 4's Paragon assets. These were primarily designed to explore a very specific lighting style across a number of different characters and compositions. The associated 'making of' articles went down well, so I thought it'd be worth flipping the approach on its head.

Approach:

Rather than attempt a single lighting style across multiple characters, this was more about using the exact same character and pose but under drastically different lighting conditions. The general idea was to indicate how much control and flexibility artists have over their lighting, when using Unreal Engine 4.

Location:

United Kingdom

Responsibilities and tools:

  • Art Direction, 
  • Lighting, 
  • Unreal Engine 4, 

Available for hire

I'm keen to discuss opportunities for collaboration in any of the fields showcased on this website. If you'd like to hire me, get some outside perspective on your own work or just chew the fat about sharks or batman - please do...

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