Paragon: Stylised Lighting
I'd been after an excuse to play with the lighting in Unreal Engine 4 for a while, primarily since I was aiming to get move involved with game cinematics. When Epic Games very kindly released the high quality assets from Paragon, excuses to avoid doing so suddenly evaporated.
I gave myself a very specific palette and tone to work from for consistency across images. Within this context, I then experimented with lighting rigs, pose and composition to create a sense of narrative variety.
Personal Project, United Kingdom
Responsibilities and tools:
- Art Direction,
- Unreal Engine 4,