Epic Games very graciously unleashed a bucket load of high quality content from their failed IP, Paragon. I created some experiments in cinematic composition and lighting, using said content - here's how.
- “I’ve been thinking – since our success is your success, should we really be paying for this?” – Fudge you, pay me! Business
“I’ve been thinking – since our success is your success, should we really be paying for this?” – Fudge you, pay me!March 30, 2018
Right, because shared success is legal tender, just like 'exposure' and the promise that you'll 'tell all your mates' about me.
Freelancing is great, until you start having to chase people for money, then it's not so great. Here's some guidance on how to make the not so great, a little more tolerable.
An insight into the ballache/creative process behind the artwork for Krupskaya's 2017 split release with Germany's Wojczech.
So, I am writing this journal entry retroactively, given that I spent pretty much the entire last two days of tour wiped out by some alien parasite. No, not Alex.
Goodbye Prague, goodbye Petra! Onward to Germany for the first of our last two shows.
Our three dates in Czech conclude with a show in Prague where we tried to play ten years ago, only to by a dodgy generator. So rock 'n' roll.
Our return to Slovakia for the first time in ten years is wonderful but brief, as we make our way back to Czech Republic to play in Brno.
Today we return to Slovakia - which has been one of the best places to play every single time we've come... fingers crossed tonight isn't total shit.
Today we brave space-ships, sub-zero temperatures, brutal noise and shark(painting)s to play at Liberec, Czech Republic.
Day three is already upon us as we venture towards Berlin. The last time we played here, it was in a morgue. Fun fact.
With the UK leg of the tour complete (ie: one gig), we begin our European adventure with a trip to Leiden, Holland where I expect canals, waffles and nothing else!