Journal
I’ve made many mistakes over the years.
Keeping a journal helps myself and others learn from them.
It also keeps my parents up to date as to where I am.
19 March, 2020 HRG: Target Obliterator Basic Art Assets
Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards. Read in full...
11 March, 2020 The Big One, Lake Baikal
Krupskaya’s tour continues as we cross the world’s deepest lake – Lake Baikal. Read in full...
29 February, 2020 A great white shark named Bitey
Great white sharks are generally known for biting things, so the name 'Bitey' would generally make sense. In this particular fish's case, it's a little more ironic. Read in full...
17 February, 2020 Irkutsk, city of Angels
They say, this is the city! The city of Angels! All I see are dead wings! The Distillers did some good shit. Read in full...
8 February, 2020 The wonderful city of Krasnoyarsk
We're given brief respite from the endless expanse of Siberia, thanks to the colourful, vibrant and slightly mad city of Krasnoyarsk. Read in full...
28 January, 2020 Some place between Tomsk and Krasnoyarsk
As we bid goodbye to Tomsk, we set forth for a day's travel across Siberia toward Krasnoyarsk. Read in full...
17 January, 2020 Interview on BBC Radio… Stoke
Just because it has 'Stoke' in the title doesn't mean it's a lesser version. I mean, strictly speaking it probably does, but just put that to one side for the benefit of my ego. Read in full...
6 January, 2020 Photoshop portrait practice… oh, and happy new year
Great, it's 2020. You know what I learned over Christmas? That I need to do some actual illustration so the other 364 days of the year don't feel quite so miserable. Read in full...
18 December, 2019 Robyn Gallow has launched
That almost sounds like I've sent someone into space. Just to clarify, I haven't. I made them a website. Subtle difference. Read in full...
16 December, 2019 Our Final Day in Tomsk
Our time in Tomsk draws to a close as we enjoy one final day of relaxation. Read in full...
21 November, 2019 Hyperreality Target Practice
It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'. Read in full...
11 November, 2019 T-Rex follow-up
I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution. Read in full...
4 November, 2019 T-Rex Skull
Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine? Read in full...
25 October, 2019 Tomsk and challenging my fear of heights
Today marks the first of three without a show. Such days can be expensive, but they also mean we get to experience more of a place than usual. Which is good. Read in full...
21 October, 2019 A great white shark named Spud
Spud was a great white shark I worked with briefly in Gansbaai, South Africa. What made this shark was special, was that we technically met some ten months before. Read in full...
16 September, 2019 Laser scanning my face into Unreal Engine 4 (and id Tech 4)
Can you imagine a bigger waste of time for a game engine? Except for Alien: Colonial Marines, Lawbreakers and anything Peter Molyneux released post Lionhead Studios. Read in full...
9 September, 2019 The British Ceramics Biennial is open
An incredible range of physical and digital art installations unified by British Ceramics, is now open to the public. Come see our stuff! Read in full...
4 September, 2019 Great white sharks hunting in kelp – more footage and info
Monterey Bay Aquarium released a short film, comprising footage of the white shark we tracked swimming through kelp in South Africa, 2017. It's boss. Read in full...
2 September, 2019 Building hyperreality games – Introduction
Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4. Read in full...
26 August, 2019 Recording Cultural Genocide and Killing Sites in Jewish Cemeteries has launched
Mega chuffed to have been involved with this project, which raises awareness of the causes and consequences of genocide within Jewish cemeteries. Read in full...
21 August, 2019 Externalising the Archive – British Ceramics Biennial
Opening September 6th at The Spode Museum Trust Heritage Centre, this event invites guests to engage with the site's incredible and historically valuable collection of moulds. Read in full...