Between an occupied City 17, conquered Berlin and infested Dunwall, Viktor Antonov has crafted compelling worlds which seamlessly blend the fantastic with the bleakly real, and are among my favourites in gaming.
Because not only are white sharks absolute bad asses who generally have no interest in killing humans, but they're actively helping us battle one of the most terrible diseases on the planet. We're welcome!
Despite what my portfolio might lead you to believe, creating a compelling sense of tone, mood and narrative through lighting requires more than just chucking a load of blobs at the screen and hoping for the best.
Since great white shark drawings are something I indulge in fairly often for fun/work as it is, I figured it's high time I tried to capitalise on the trillions of people searching Google for how to do the same.