Writing

  • Opening cutscene – F.E.A.R.

    Opening cutscene – F.E.A.R.22 March, 2020

    I kick off my obsession with game cinematics, with a shooter often overlooked in retrospective discussion of action games at the time. 2005's F.E.A.R.

  • HRG: Target Obliterator Basic Art Assets – Building hyperreality videogames, Part Two

    HRG: Target Obliterator Basic Art Assets – Building hyperreality videogames, Part Two19 March, 2020

    Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards.

  • Hyperreality Target Practice – Building hyperreality games, Part One

    Hyperreality Target Practice – Building hyperreality games, Part One21 November, 2019

    It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'.

  • Building hyperreality games – Introduction

    Building hyperreality games – Introduction2 September, 2019

    Our motion capture stage at Staffordshire University was recently the subject of a massive upgrade. One of the benefits of which is live streaming into game engines such as our beloved UE4.