Anna and I recently worked with Black Metal band Nyss, to light and photograph the mixed media cover artwork for their latest album 'Dépayser'.
I recently put together a small journal entry which explains some key lighting principles, demonstrated as predictably as ever with Unreal Engine 4.
Since great white shark drawings are something I indulge in fairly often for fun/work as it is, I figured it's high time I tried to capitalise on the trillions of people searching Google for how to do the same.
A few weeks back, I was suggested for creating an infographic for an upcoming great white shark research paper (I know right? No accounting for taste these days!). Said paper is now published and well worth your time (especially the infographic).
I wrote one of these lighting articles a week or so back and a record-smashing FOUR people really dug it! Enthused and high on my new found fame, I seek to strike gold twice.
Epic Games very graciously unleashed a bucket load of high quality content from their failed IP, Paragon. I created some experiments in cinematic composition and lighting, using said content - here's how.
An insight into the ballache/creative process behind the artwork for Krupskaya's 2017 split release with Germany's Wojczech.
Create a logo and branding foundation for an innovative rehab centre dedicated to south africa's marine birds.
Krupskaya' first record since reforming in 2013 with its artwork needing to be bleak, bleak and of course - bleak.
I made a conscious effort to be more thoughtful and considered with my pre-production on the artwork this time
That split was followed by another, this time a CD release with Kill A Celebrity from Australia.
Publish the first study of white shark numbers at Dyer Island, the write, shoot, edit and present a film on said study in 7 days... sure.
Soon after Symbiosis Through Decay, we recorded and released a split record with Iowa’s Trendy Bastard.
After Clouds over pripyat, we began work on our follow up record, although it seemed to take ages to make any progress with.
The first case study about developing and maintaining a visual narrative for Krupskaya's twelve year output of bleak noise.