Between an occupied City 17, conquered Berlin and infested Dunwall, Viktor Antonov has crafted compelling worlds which seamlessly blend the fantastic with the bleakly real, and are among my favourites in gaming.
Despite what my portfolio might lead you to believe, creating a compelling sense of tone, mood and narrative through lighting requires more than just chucking a load of blobs at the screen and hoping for the best.
Since great white shark drawings are something I indulge in fairly often for fun/work as it is, I figured it's high time I tried to capitalise on the trillions of people searching Google for how to do the same.
A few weeks back, I was suggested for creating an infographic for an upcoming great white shark research paper (I know right? No accounting for taste these days!). Said paper is now published and well worth your time (especially the infographic).