That's right, I've given myself the daily challenge of reconstructing any random crap I find around the house, using photogrammetry.
Cheese, bread and black cats. I mean seriously, what better start to a day could one ask for?
Opening cutscene – F.E.A.R.22 March, 2020
I kick off my obsession with game cinematics, with a shooter often overlooked in retrospective discussion of action games at the time. 2005's F.E.A.R.
Previously, Tom and I created the single greatest hyperreality game experience known to man. Today, we raise the quality to diety-like standards.
Krupskaya’s tour continues as we cross the world’s deepest lake – Lake Baikal.
A great white shark named Bitey29 February, 2020
Great white sharks are generally known for biting things, so the name 'Bitey' would generally make sense. In this particular fish's case, it's a little more ironic.
Irkutsk, city of Angels – Krupskaya 2018 Siberia Tour, Day Fifteen17 February, 2020
They say, this is the city! The city of Angels! All I see are dead wings! The Distillers did some good shit.
We're given brief respite from the endless expanse of Siberia, thanks to the colourful, vibrant and slightly mad city of Krasnoyarsk.
Some place between Tomsk and Krasnoyarsk – Krupskaya 2018 Siberia Tour, Day Thirteen28 January, 2020
As we bid goodbye to Tomsk, we set forth for a day's travel across Siberia toward Krasnoyarsk.
Interview on BBC Radio… Stoke17 January, 2020
Just because it has 'Stoke' in the title doesn't mean it's a lesser version. I mean, strictly speaking it probably does, but just put that to one side for the benefit of my ego.
Photoshop portrait practice… oh, and happy new year6 January, 2020
Great, it's 2020. You know what I learned over Christmas? That I need to do some actual illustration so the other 364 days of the year don't feel quite so miserable.
Our Final Day in Tomsk – Krupskaya 2018 Siberia Tour, Day Twelve16 December, 2019
Our time in Tomsk draws to a close as we enjoy one final day of relaxation.
Hyperreality Target Practice – Building hyperreality games, Part One21 November, 2019
It's time to take our awesome new motion capture stage and create something that could actually resemble a game. I emphasise my use of the term 'could'.
T-Rex follow-up – Laser Scanning v Close Range Photogrammetry11 November, 2019
I recently compared laser scanning with photogrammetry for creating game assets, to see which would be the superior approach. Turns out, combining both might actually be the preferable solution.
T-Rex Skull – Laser Scanning v Close Range Photogrammetry4 November, 2019
Laser scanning and close range photogrammetry go head to head. Which will transpire to be the superior solution for getting my lovely, replica Tyrannosaurus Rex skull into a game engine?
Today marks the first of three without a show. Such days can be expensive, but they also mean we get to experience more of a place than usual. Which is good.
A great white shark named Spud21 October, 2019
Spud was a great white shark I worked with briefly in Gansbaai, South Africa. What made this shark was special, was that we technically met some ten months before.
Laser scanning my face into Unreal Engine 4 (and id Tech 4)16 September, 2019
Can you imagine a bigger waste of time for a game engine? Except for Alien: Colonial Marines, Lawbreakers and anything Peter Molyneux released post Lionhead Studios.